![]() At level two you will have two turns to deal the fatal blow. This way you are safe if you have a critical failure or the monster decides to run. It is recommended to level the spell to at least level two. At level one you have a single turn after cast to deliver the fatal blow to the last monster. Your spell will need slight leveling by using a few of your spell points (try to have one spell point set aside). Like any spell, you have the option of raising its level to a maximum of six. Okay you have finished the dungeon and learned your new spell, so what''s next? While you are running, your team can start the fight, holding it open until you join in dofus. When you see the team arrive, step on the trigger to open the gates and run like a bugger to get back before the gates close. Once in the centre of the moot, the rest of the team needs to use the regular exit. To complete the puzzle, one person will need to move into the light at which time they will appear on the next screen. You will need to make sure your main group has gathered as one prior to opening the gate. Another annoyance in this room is the disappearing grass snakes, always nice to have someone who can locate them on your team or enough health points to out wait their dissimilation spell. This dungeon has a rating of medium and can be a little tricky in room four where there are only two starting spots and high neutral resistant monsters. After defeating the last room you can talk to Bulbig and he will give you the spell. Where do you get the spell? Well, since this is not a spell you can purchase, you have to earn it by completing Bulb Cave dungeon. Once you have the spell you can buy soul stones to fill. The solution is to capture the fight!Ĭapture a fight! Here is how: First you must have the spell, Soul Capture. If you have answered yes to any of these questions I have a solution for you. Have you ever hunted for an elusive drop only to spend countless hours in battles with little results? How about waited for monsters to re-spawn in remote locations? How about the hours it takes to repeatedly run dungeons looking for drops? Or, trying to find the perfect group with the perfect drop level for an item?
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